Tod Frye, Asteroids
Hi, there! Welcome to the next in the series of Atari-related interviews being produced by Antic, the Atari 8-bit computer podcast. My name is Randy Kindig and I’ll be leading this interview. Most notably, while working at Atari, Tod Frye developed the 400/800 version of Asteroids and the 2600 version of Pac-Man, converting them from the coin-op version. He has many other games to his credit. He later worked for Axlon, Nolan Bushnell’s company.
This interview was conducted on January 3, 2016.
- “While I was at Atari, it went from a pretty big company, to a huge company, to a complete flop.”
- “I didn’t work at Atari; I LIVED at Atari; and I loved it.”
- “Because of the CTIA and GTIA and Antic, the sprite hardware was WAY better than the sprite hardware on the Commodore.”
- “The hard parts were: writing code that was fast enough, writing code that was small enough to fit in the cartridge, and writing code that would fit in the RAM. Basically everything was hard.”
- Tod Frye at Wikipedia – https://en.wikipedia.org/wiki/Tod_Frye
- Tod Frye at PRGE 2015 –