ANTIC Interview 270 – Ed Kelly, Edladdin Controllers

Ed Kelly, Edladdin

Hello, welcome to a special interview-only episode of Antic, the Atari 8-bit podcast. My name is Randy Kindig. This interview is with Ed Kelly of Edladdin. Edladdin produces a fantastic family of controllers for the Atari 2600, Atari 7800, Atari Flashback, and classic 8-bit computers. I met Ed at VCF Southeast in 2016 and was so impressed by his controllers that I later bought one and am very happy with it. They are fully customizable and are very rugged. This is likely the last controller you’ll need. I sat down with Ed and we discussed how his company got started, what controllers they produce and what the future looks like.

This interview took place on December 4, 2016.

Links:

http://edladdin.com/

Source:: ANTIC Interview 270 – Ed Kelly, Edladdin Controllers

      

ANTIC Interview 269 – Mark Odendahl, Rush Hour

Mark Odendahl, Rush Hour

Mark Odendahl was the creator of Rush Hour, a Frogger-like game that appeared in the winter 1983 Atari Program Exchange catalog, the final APX catalog. He also wrote one program for A.N.A.L.O.G. Computing magazine: Number Editor appeared in the January 1989 issue.

This interview took place on January 24, 2017.

“So I sold one copy of the program, but not through Atari. I sold it directly to one guy in New Jersey.”

Rush Hour at AtariMania

Winter 1983 APX catalog

Source:: ANTIC Interview 269 – Mark Odendahl, Rush Hour

      

ANTIC Episode 39 – I Need More Memory!

In this episode of Antic the Atari 8-bit podcast: Nir Dary talks about all the available memory upgrade options (You need more memory!), we discuss what we’ve been up to in the Atari world, give you all the Atari 8-bit news that’s fit to print, and tell you about our “of-the-month” finds.

READY

Recurring Links

Floppy Days Podcast

AtariArchives.org

AtariMagazines.com

Kevin’s Book “Terrible Nerd”

New Atari books scans at archive.org

ANTIC feedback at AtariAge

Atari interview discussion thread on AtariAge

ANTIC Facebook Page

AHCS

Eaten By a Grue

What we’ve been up to

News

New at Archive.org

Of-the-Month

Nir Dary Segment – Memory Upgrades

Source:: ANTIC Episode 39 – I Need More Memory!

      

ANTIC Interview 268 – Steve Gerber, VP of International New Product Development

Steve Gerber, VP of International New Product Development

Steve Gerber was head of the Atari Software Acquisition Program. In October 1981, Atari opened its first Regional Software Acquisition Center, managed by Steve, in a 4,000 square-foot location that also housed the Atari Program Exchange (APX). Later Steve was Atari’s VP of International New Product Development, in charge of software development for non-US markets.

This interview took place on January 17, 2017.

Teaser quote: “I had these guys that were in a barn that was built in 1100-something that had set it up to be their “office” somewhere in northern England, in the middle of nowhere. They had come up with a … baseball cap that you’d put on and you could move the cursor with your eyes.”

Source:: ANTIC Interview 268 – Steve Gerber, VP of International New Product Development

      

ANTIC Interview 267 – Mark Pelczarski, Penguin Software

Mark Pelczarski, Penguin Software

Mark Pelczarski was the founder of Penguin Software — later renamed to Polarware. Penguin published many graphics programs and games for Apple II, Atari 8-bit, and other platforms. The company’s programs included Magic Paintbrush, Graphics Magician, Pie Man, Spy’s Demise, The Spy Strikes Back, and Transylvania.

Mark was editor of Softside Magazine for a time, and an editor of the book The Creative Apple, published by Creative Computing.

This interview took place on January 10, 2017.

Teaser quote: “It was not a competitive industry, really … There wasn’t too much as far as trade secrets. It was like, ‘Hey, I figured out how to do this.’ There was a lot of exchange of ideas and collaboration between the companies.”

The Digital Antiquarian on Penguin Software: http://www.filfre.net/2012/09/the-magnificent-penguin/

Wikipedia on Penguin Software: https://en.wikipedia.org/wiki/Penguin_Software

Mark’s web site: http://graphicsmagician.com/polarware/

Graphics Magician at AtariMania

Penguin Software games at AtariMania

Wikipedia on Mark: https://en.wikipedia.org/wiki/Mark_Pelczarski

ANTIC interview with Doug Carlston

Source:: ANTIC Interview 267 – Mark Pelczarski, Penguin Software

      

ANTIC Interview 266 – Sheldon Leemon: Instedit, Circuit Lab, Mapping the Commodore 64

Sheldon Leemon: Instedit, Circuit Lab, Mapping the Commodore 64

Sheldon Leemon was the creator of Instedit, a character set editor; and Circuit Lab, an electronics learning program that he co-created with with Mark Davids. Both programs were published by Atari Program Exchange. He wrote for several computer magazines, including Softside — where he wrote many reviews, and a game called Outer Space Attack; Compute!, and Creative Computing. He also wrote several computer books, including Mapping the Commodore 64, Compute’s AmigaDOS Reference Guide, and Inside Amiga Graphics.

This interview took place on January 9, 2016. In it, we discuss Arlan Levitan, Jerry White, and several other people that I’ve previously interviewed. There are links to those interviews, and Sheldon’s programs and articles, in the show notes at AtariPodcast.com.

Teaser quotes:

“They’re having so much fun that they don’t want to take time to stop. Having a meal? It could take half an hour or an hour! You could be doing really cool stuff with that half an hour or an hour.”

“We looked at people like Bill Gates and Steve Jobs as the really bad guys. … He wants to charge money for something that everybody else is giving away for free.”

Video version of this interview: “>https://

Instedit in the winter 1982-1983 APX catalog

Circuit Lab in the summer 1983 APX catalog

Outer Space Attack in SoftSide magazine

Some of Sheldon’s articles in Compute! magazine: http://www.atarimagazines.com/compute/index/index.php?author=Sheldon+Leemon

Some of Sheldon’s articles in Creative Computing magazine: http://www.atarimagazines.com/creative/index/index.php?author=Sheldon+Leemon

Arlan Levitan interview

Jerry White interview

Source:: ANTIC Interview 266 – Sheldon Leemon: Instedit, Circuit Lab, Mapping the Commodore 64

      

ANTIC Interview 265 – Ronald Borta, Roklan Software

Ronald Borta, Roklan Software

Ronald Borta was co-founder of JACC, which made educational software under contract for Atari, where he programmed Atari States and Capitals and Atlas of Canada, and other software for the the Atari 400 and 800 computers. He moved to Roklan Software, the company that programmed hundreds of titles for the Atari computers and many other platforms of the time.

Roklan published a number of cartridges for the Atari computers, including Deluxe Invaders and Gorf. The company also produced Pac Man (published by Atari), Gyruss (published by Parker Brothers), Wizard of Wor (published by CBS), Mickey in the Great Outdoors (published by Disney), and myriad other game and educational titles. The company also created software for the Atari 2600 and 5200, Apple //, Commodore 64 and VIC-20, Texas Instruments 99/4A, ColecoVision, Intellivision, and other platforms.

Ed is known as the first person to have patented software.

This interview took place on December 9, 2016.

Teaser quotes:

“$25,000 that I got from Atari doing Pac Man turned out to be the best investment I ever made.”

“I only did video games that did not feature violence against people. Then I end up in weapons systems.”

Roklan software at AtariMania

1994 interview with Ronald in Atari Explorer Online: http://cd.textfiles.com/crawlycrypt2/txtfiles/aeo/aeo_0314/aeo_0314.txt

Roklan listing at GDRI: http://gdri.smspower.org/wiki/index.php/Roklan

ANTIC interview with Fred Thorlin: https://archive.org/details/FredThorlinInterview

Source:: ANTIC Interview 265 – Ronald Borta, Roklan Software

      

ANTIC Interview 264 – Paul Cubbage, Atari Program Exchange

Paul Cubbage, Atari Program Exchange

Paul Cubbage was Director of Atari Program Exchange. There, he was head of reviewing software submissions and publishing the APX catalog. He worked at Atari from April 1981 through January 1984.

This interview took place on October 3, 2016.

Teaser quotes:

“First catalog, we went around and found every last utility or piece of software that we could put out there, unashamedly.”

“People used to complain about our royalty and I’d say ‘Go to a flea market and sell [your software] off the back of your station wagon. The royalty is the royalty. I know it’s not much.”

Fred Thorlin interview: https://archive.org/details/FredThorlinInterview

John Palevich interview

Art Prag interview

Gray Chang interview: https://archive.org/details/Atari_Gray_Chang_Interview

Source:: ANTIC Interview 264 – Paul Cubbage, Atari Program Exchange

      

ANTIC Interview 263 – Bill Stealey, co-founder of MicroProse Software

Bill Stealey, co-founder of MicroProse Software

Bill Stealey was co-founder of MicroProse Software, with Sid Meier. They started the company in 1982, and Stealey ran the company until it was sold to Spectrum Holobyte in 1993. MicroProse specialized in flight simulation and war games — the company’s games for the Atari 8-bit computers include F-15 Strike Eagle, Hellcat Ace, Kennedy Approach, Silent Service, Solo Flight, Spitfire Ace, Chopper Rescue, Crusade in Europe, and Floyd of the Jungle.

This interview took place on January 3, 2017.

Teaser quote: “He learned a new technique so he made a flight simulator out of it. And Solo Flight beat out Fight Simulator that year at Handleman.”

Video version of this interview: “>https://

Bill on Twitter: http://twitter.com/ZoomieWildBill

Wikipedia On Bill: https://en.wikipedia.org/wiki/Bill_Stealey

Wikipedia on MicroProse: https://en.wikipedia.org/wiki/MicroProse

MicroProse Software at AtariMania

The Digital Antiquarian on MicroProse

Source:: ANTIC Interview 263 – Bill Stealey, co-founder of MicroProse Software

      

ANTIC Interview 262 – Dan Corona, Atari Engineering Manager

Dan Corona, Atari Engineering Manager

Dan Corona was Atari employee #9 — staring in 1972, where he remained until the Tramiel takeover in 1984. Dan was Engineering Manager, and worked in many divisions: coin-op, pinball, handheld games, and consumer.

This interview took place on November 29, 2016.

Teaser quote: “It pretty much killed the company. You know, you can’t continue building the same thing over and over again and not create anything new.”

Source:: ANTIC Interview 262 – Dan Corona, Atari Engineering Manager