ANTIC Interview 308 – Jim Schuyler, Founder of DesignWare

Jim Schuyler, Founder of DesignWare Jim Schuyler was Founder of DesignWare. Founded in 1980, Designware created educational software that was published by other companies — including SRA, Xerox, and Spinnaker — as well as software that it published under its own label. Designware’s titles included Creature Creator, Grammar Examiner, Mission: Algebra, Spellicopter, and Trap-a-Zoid, among others. Jim programmed Story Machine himself, which was published by Spinnaker Software. Designware was acquired by PeachTree in 1984. In preparation for this interview, Jim wrote a seven-part article on his blog about DesignWare’s pre-history, story, and legacy. This interview took place on September 11, 2017. In it, we discuss Peter Rosenthal, David Seuss, and Bill Bowman, all of whom I previously interviewed. The intro and outro music is Confusion Reigns, composed by Jim Schuyler. “>A video version of this interview is also available. Peter Rosenthal interview David Seuss interview Bill Bowman interview AtariMania’s list of Designware software 1982 InfoWorld article about DesignWare 1983 InfoWorld interview with Jim 1984 PC Magazine Profile on Jim Jim on Twitter Jim’s compositions on SoundCloud

Source:: ANTIC Interview 308 – Jim Schuyler, Founder of DesignWare

      

ANTIC Interview 307 – Dan Pinal: Alternate Reality – The Dungeon, Atari Graphics and Arcade Game Design

Dan Pinal: Alternate Reality – The Dungeon, Atari Graphics and Arcade Game Design Dan Pinal contributed to the book Atari Graphics and Arcade Game Design, with Jeff Stanton, a book published by Arrays in 1984. He was one of the programmers of Alternate Reality – The Dungeon, which was published by Datasoft in 1987. He also created the game Stargate Courier, published by COSMI; and worked on the Atari port of Goonies for Datasoft. This interview took place on September 1, 2017. “They said, ‘How long?’ and we said ’18 months.’ And they said ‘We can’t wait that long to put something out.'” AtariMania’s list of Dan Pinal software Atari Graphics and Arcade Game Design at at Atari Archives Atari Graphics and Arcade Game Design at Internet Archive

Source:: ANTIC Interview 307 – Dan Pinal: Alternate Reality – The Dungeon, Atari Graphics and Arcade Game Design

      

ANTIC Episode 46 – Tinkle and Poo

In this episode of ANTIC The Atari 8-bit Computer Podcast: Victor Marlin of the Ten Pence Arcade Podcast joins us over Kevin’s pancake breakfast, Bill Kendrick reviews Tempest Elite, and we discuss Tinkle Pit and Uncle Poo. Plus all the Atari news we could find.

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Source:: ANTIC Episode 46 – Tinkle and Poo

      

ANTIC Interview 306 – Dan Reinhart, Yahtman

Dan Reinhart, Yahtman Dan Reinhart published one program for the Atari 8-bit computers: Yahtman, a Yahtzee-style game that was published by Atari Program Exchange. Yahtman first appeared in the winter 1982-1983 APX catalog. This interview took place on August 28, 2017. In it, we discuss Paul Cubbage, whom I previously interviewed. “Paul [Cubbage] had said, ‘You know, you have good potential at this sort of thing but you really need to choose: are you going to keep building earth movers and equipment? Or do you want to live in programming and doing games?’ … And as it turns out, I chickened out.” Download Yahtman from Atarimania Yahtman in the winter 1982-1983 APX catalog Paul Cubbage interview

Source:: ANTIC Interview 306 – Dan Reinhart, Yahtman

      

ANTIC Interview 305 – David Seuss, co-founder of Spinnaker Software

David Seuss, co-founder of Spinnaker Software This interview is with David Seuss, co-founder of Spinnaker Software. Spinnaker was one of the first companies to focus exclusively on educational software. Spinnaker’s software line-up included Snooper Troops, Delta Drawing, FaceMaker, Adventure Creator, In Search of the Most Amazing Thing, KinderComp, and many other titles. This interview took place on September 11, 2017. Teaser quotes: “We invented the educational software market. It really didn’t exist until we came along.” “We were making out first packaging run, we’re just so excited, and all the packages melted! Oh no.” Interview with Bill Bowman, Spinnaker CEO

Source:: ANTIC Interview 305 – David Seuss, co-founder of Spinnaker Software

      

ANTIC Interview 304 – Hal Glicksman, Datamost

Hal Glicksman, Datamost Hal Glicksman was head of the book division at Datamost. In two years from 1982 to 1984, Datamost was one of largest publishers of computer books. In 1983 alone, Datamost published over 40 titles and shipped 100,000 books per month. Their Atari books included Atari Roots, Kids and the Atari, ABCs of Atari Computers, and The Elementary Atari. Hal himself wrote The Musical Atari, Games Ataris Play, and The Musical Commodore. Datamost also published software: the company’s Atari software titles included Cohen’s Towers, Cosmic Tunnels, Jet Boot Jack, Mr. Robot and His Robot Factory, and The Tail of Beta Lyrae. This interview took place on April 7, 2017 for me; April 8 for him in France. “It was a second career for me. I was the oldest person there, older than the boss by 10 years, almost. And for me to be able to get in with all these young people and learn — I mean, I wasn’t as fast as any of them but, just to hold up my own.” A video version of this interview is available. Otis Art Institute Interview with Gary Koffler, VP at Datasoft and Datamost

Source:: ANTIC Interview 304 – Hal Glicksman, Datamost

      

ANTIC Interview 303 – Lee Konowe, American Software Club

Lee Konowe, American Software Club Lee Konowe was founder of American Software Club, a mail-order software company. American Software Club sold software for CP/M, Atari 8-bit, TRS-80, Apple II, IBM PC, Commodore 64, and other platforms. It started out with a sort of Columbia House “software of the month” model, where you automatically received a “choice of the month” software package each month — which you could keep and pay for, or return at no cost. Later the company switched to a more traditional mail order catalog model. The company was founded around June 1981. In an article about software clubs in InfoWorld magazine, the company said it had about 2,000 members by the end of its first month. By February 1983 it claimed 10,000 members, and by September of that year had 15,000 members. This interview took place on June 7 2017 for me, and June 8 for Lee in New Zealand. “>A video version of this interview is also available. “Very quickly it occurred to me that there was a need to put people who were producing software together with people who were consuming it.” American Software Club ad in H&E Computrpnics magazine, 1982 (page 11) American Software Club ad in A.N.A.L.O.G. Computing magazine, 1983 American Software Club ad in PC Magazine, 1983 1981 InfoWorld article about software clubs

Source:: ANTIC Interview 303 – Lee Konowe, American Software Club

      

ANTIC Interview 302 – Patricia Mitchell, Thorn EMI

Patricia Mitchell, Thorn EMI Patricia Mitchell started at Thorn EMI in 1981. She worked in the home computer software division, evaluating software that had been submitted by programmers. Thorn EMI published many games for the Atari 8-bit computers, including River Rescue, Carnival Massacre, Orc Attack, Kickback, Submarine Commander, Computer War, and Jumbo Jet Pilot. Later she worked at Virgin Games. This interview took place on April 27, 2017. In it, we talk a little about about Steve Green. Steve bought Patricia’s old Atari computer on eBay, which included pre-production versions of five Thorn EMI games. Steve made ROM dumps of those games and uploaded them to Internet Archive. “>A video version of this interview is available. “One of the most embarrassing things for the management at the time was they turned down a game that was submitted that was called Elite … It was the first 3-D graphics that were rendered in wireframe.” Steve Green’s ROM dumps: River Rescue Pre-Production Orc Attack Pre-Production Major League Hockey Pre-Production Computer War Pre-Production Carnival Massacre Pre-Production

Source:: ANTIC Interview 302 – Patricia Mitchell, Thorn EMI

      

ANTIC Interview 301 – James Burton, APX Drawit

James Burton, APX Drawit James Burton published one program for the Atari 8-bit computers: Drawit, a graphics utility that was published by Atari Program Exchange. It first appeared in the summer 1983 APX catalog, where it was awarded first prize in the personal development category. This interview took place on August 24, 2017. “Many hours. Many, many hours. Late at night, don;t want to go to sleep. Just plugging at the computer.” Drawit in the summer 1983 APX catalog Download Drawit from AtariMania

Source:: ANTIC Interview 301 – James Burton, APX Drawit

      

ANTIC Interview 300 – Lance Leventhal, Author of Assembly Language Books

Lance Leventhal, Author of Assembly Language Books Lance Leventhal wrote 25 computer books, spanning 1978 through 1992. His books include 6502 Assembly Language Programming, 6502 Assembly Language Subroutines, Z80 Assembly Language Programming, Z80 Assembly Language Subroutines, 6800 Assembly Language Programming, 6809 Assembly Language Programming, and Why Do You Need a Personal Computer? This interview took place on August 25, 2017. “Be careful about avoiding sidetracks. Don’t go down them. There’s always things you’d like to say and things you’d like to talk about. But they’re not central to your topic and you’ve got to be brutal about not saying them.” Scans of many of Lance’s books at Internet Archive

Source:: ANTIC Interview 300 – Lance Leventhal, Author of Assembly Language Books