#45: Newcleus – Computer Age (with Cozmo D Interview!)

0:00 Technoriffic Intro 0:07 Exclusive Interview with Newcleus founder: Cozmo D! 1:03 Commercial Break 1:05 Listener Mail 1:13 OMD: Punishment of Luxury video review 1:18 As our machines decide how we’ll fare 1:22 Twilight Cellphone

Featured Links:

Jam On Productions Official Website

Newcleus Hip Hop Family Tree Comic

Press Continue Podcast

Source:: #45: Newcleus – Computer Age (with Cozmo D Interview!)


Amigos Episode 106 – Sleepwalker

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Thanks to our supporters: Ian Griffiths, Duncan Styles, Tht, Anthony Jarvis, Dreamkatcha, Adam Battersby, John Marshall, Darren Coles, Neil Mansell, Brutal Barracuda, Alan Kebab, David McCrandles, Gary Hucker, Will Williams, Ravi Abbott, Kim Tommy Humbortstad, Josh Nan, Jason Warnes, Lane, Eric Nelson, Graham W Wöbcke, Paul Harrington, Rob O’Hara,, Laurent Giroud, Jonas Rullo, Kolbjørn Barmen, Tapes From the Crypt, Adam Bradley,Chris Foulds, Daniel Bengston, O’Brien’s Retro and Vintage, Chad Halstead, and Brent Doughty!
Much more at EverythingAmiga.com.

Next Week: Sleepwalker!

Source:: Amigos Episode 106 – Sleepwalker


ANTIC Interview 295 – Harry Stewart, Pilot and WSFN

Harry Stewart, Pilot and WSFN Harry Stewart was a contractor for Atari from August 1978 through October 1983. He contributed to the operating system design and the manuals for the Atari 400 and 800; created the Atari implementation of the WSFN language (which was released in the first Atari Program Exchange catalog, summer 1981). He worked on Atari’s PILOT programming language and the unreleased sequel, Super PILOT (also known as Summer Camp PILOT.) Harry saved an enormous amount of material: source code, memos, notes, and more. He scanned some of it, I scanned some of it, and it’s online at the Internet Archive at the AtariAge forums. This interview took place on June 29, 2017. “You debugged in your head. It wasn’t sitting at the machine single-stepping and doing breakpoints. If you had a problem, you thought it out. Why is this happening? … Working on the hardware only as necessary.” Misc. scans from Harry Extended WSFN in the summer 1981 APX catalog Atari PILOT II, source code, discussion Atari PILOT: source code, discussion, Internal Specification, External Specification Extended WSFN manual, and draft version. Source code, discussion WSFN: An Introduction

Source:: ANTIC Interview 295 – Harry Stewart, Pilot and WSFN


The Toys R Us Report Ep.125: The Return Of A.B Silver And Dunkirk Plus Tons More

Hey kids! Thanks for stopping by. We have a super fun show ahead of us this week. We start off with the amazing return of longtime nemesis and Iceberg’s best pal A.B Silver. It gets wild for awhile. Where has he been? How did he survive? What’s the deal? It’s all going to be laid out for you guys. This is a super great, super important episode so make sure to tell a pal and make sure to tell another…

From there we talk about the flea market and some mind control that the old wife pulled on a lady and about Robotech toys and a movie that’s in the works as well as Bucky O’Hare and Boss Fight Studios. It’s a super fun time!

Make sure to hop on over to Support The Report and check out how you can get the ISR Supertape VHS Tape! While helping to support the show. Man, we need all the help that we can get.

Source:: The Toys R Us Report Ep.125: The Return Of A.B Silver And Dunkirk Plus Tons More


Geekfest Rants Ep. 314: War Apes – Day Animals – Harryhausen Figures

What do War for the Planet of the Apes and Day of the Animals have in common? Absolutely nothing. One is an excellent conclusion to an exciting sci-fi trilogy and the other is a schlock fest of B-movie magic that is actually good….for a laugh.

Today on GeekFest Rants we review both of these very different films. Will Andy Serkis finally get an Oscar nomination? Or will Leslie Nielsen get a posthumous Oscar for his shirtless masterpiece?

Plus, we’ll take a look at Carlos’ collection of Ray Harryhausen stop motion vinyl figures. Here is an economical way to collect and honor the grandfather of movie special effects.

Source:: Geekfest Rants Ep. 314: War Apes – Day Animals – Harryhausen Figures


Episode 33 – The Energizer Bunny

It’s the podcast that keeps going and going. On this episode I talk about the lovable pink bunny with a battery of gold. I’m talk about the one and only, Energizer Bunny. I talk about his history, the advertising agency, my daughter Kally stops by and I play you a gang of commercials. The Energizer Bunny does not come short on commercials. I have a fun show waiting for you so sit back, relax and enjoy the memories.



Got a childhood memory about a mascot? Submit it to our Memories Corner! Share your story with the listeners.


Throwback Network:

Background Music Credit:
“Pamgaea” “Life of Riley” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0

Source:: Episode 33 – The Energizer Bunny


ANTIC Interview 294 – Carol Shaw, Atari and Activision

Carol Shaw, Atari and Activision Carol Shaw was a software engineer at Atari from August 1978 though 1980. She programmed for the Atari 2600 and Atari 8-bit computers. She programmed on 3-D Tic Tac Toe for the Atari 800 and 2600; and the math application Calculator. She worked on Video Checkers, Othello, and Super Breakout for the 2600. She also co-wrote the Atari BASIC Reference Manual. Carol joined Activision in 1982, where she created the hit game River Raid, which she programmed for the 2600 then ported to the Atari 8-bit computers, and Happy Trails for the Intellivision. This interview took place on June 29, 2017. “Originally it was going to be a boat going up a river, but my boat was kind of boring looking … How about an airplane going up a river? We’ll have it kind of a canyon or something like that.” Colleen Calculator Atari Calculator Cartridge Specification Colleen Floating Point Routines Atari BASIC BNF – Backus–Naur Form Benj Edwards’ 2011 interview with Carol

Source:: ANTIC Interview 294 – Carol Shaw, Atari and Activision


The SNES Podcast #78 — Game Shows

In this episode Greg and George are joined once again by the amazing Podfather, Ferg! We discuss the SNES versions of three game shows that were popular at the time and still are popular today — Jeopardy, Family Feud, and Wheel of Fortune. The three of us talk about the gameplay, graphics, voices and music, and how the game compared to the game show itself and if it’s still fun today. If you have any questions, comments, suggestions, etc. please leave them on our FB page or send an e-mail to thesnespodcast@yahoo.com and as always thanks for your support!

Source:: The SNES Podcast #78 — Game Shows